Michael Youpele Blog Post
- Cameron Zuziak

- Mar 10, 2018
- 1 min read
Running in the Rain is the first project, I’ve made without the help of a “Do it Yourself” guide or a source code, so contributing on a team to make integral parts to the game’s functionality definitely makes me proud. Our product utilizes the core concepts of Java programming to create an immersive animated environment which is useable to anyone. It can be played by people of any age and is a fun way to pass time whenever you are looking for something to do. We faced some troubles when trying to debug aspects our code that involved the animation of falling objects and collision of objects. It was tough trying to learn about the import packages needed to incorporate the time and animation variables. If we were to continue working on this project, I would use dependency injection to make less of the code dependent upon certain objects. I would most likely create a class for each core concept of the game such as Gameplay, Items, Scene, and States and use Android code instead so we could make the game an app. I wrote the parts of the game that focused on the items spawning, moving, and colliding.







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